Revised Date: September 22, 2007
The following rules
and regulations are established to provide an efficient and orderly operation of
the KPOA Pistol and Shotgun events. The Firearms Committee meets annually at the
Fall Conference to review the rules and regulations and to resolve any problems
that may have developed. The Firearms Committee Chairman or his designated
representative shall make recommendations to the Board of Governors, who shall
make the final decision.
NRA Action Pistol
Rules and Amateur Trapshooting Associations rules apply to all firearms shooting
events except where deviations have been established to fit the Associations
needs. Those deviations are listed in the following rules and regulations.
I.
Chairman
of Firearms Committee/Event Rangemaster
-
The Rangemaster has the authority to cancel any part of all shooting events that
he considers a safety hazard.
-
The Rangemasters assigned to each range will make the final decisions on scoring
challenges.
-
The Rangemasters for the Pistol Match will rule on questions regarding duty
firearms and holsters.
-
The Rangemaster for the Shotgun Shoot will rule on questions regarding shotguns
and equipment.
-
The Rangemaster of any event may disqualify any person violating standard
firearms safety rules.
II.
Eligibility to Compete
a.
In order to compete, a prospective competitor must be a current member of the
KPOA. During the Joint Conference the competitor must be a current member of
KPOA or KSA (Kansas Sheriff's Association) or KACP (Kansas Association of Chiefs
of Police)
III.
Entry
Cards
-
Each individual and team competitor will complete and turn in
an entry card during registration for the pistol shooting events.
Individuals will register separately at
the shotgun range for shotgun
events.
IV.
Score
Cards
-
Competitors, firing in the
individual and/or team matches,
must turn
their scorecards in after they have completed
firing each pistol event.
V.
Scoring
- Scoring will be done by Range Officers.
VI.
Protest and Challenges
-
Once posted, all protests will
be submitted in writing to the KPOA Firearms Committee. The KPOA Firearms
Committee Chairman, and three active Firearms Committee members will resolve all
protests.
-
All challenges will be handled by the Rangemaster on the
range at the time the challenge is made.
-
There will be a fee of $2.00 for each equipment and/or
scoring challenge, payable to the Rangemaster of the
particular shooting event.
-
The KPOA
Scorekeeper will post the scores of the individual and team award winners on
the official KPOA web site.
Any protest must be submitted within 5 business
days after posting the scores on the KPOA web site.
VII.
Alcohol
Beverages
- No alcohol beverages will be allowed at the range of any KPOA sponsored firearms event. Violations may result in
disqualification of the competitor.
Sponsored firearms
events include firearms
in-service training seminars.
VIII.
Safety
- It is the responsibility of all competitors to observe
standard safety rules in handling a
firearm during the
competition. Firearms
will only be handled on the firing
line.
Firearms will be unloaded, holstered, carried in a
shooting case, or carried with the action open
at all times.
Those carrying single action semi-automatic
pistols will
be required, while on the firing
line, to carry the weapon
with the safety in
the on position. Firearms will only be
loaded
on the command of the Rangemaster.
XI.
Team
Competition
-
Departments may enter one or more teams in the
team
competition in the pistol matches.
The teams
must be comprised of full-time
law enforcement officers.
Each Team must
have a distinctive name assigned to
their
respective team. Division 1 and Division 2 team
members must belong to the same organization
with the
exception of "Pick-up Teams.”
Departments in Division 3
will be allowed to
combine full-time commissioned officers
to field a
pistol team so long as the total compliment of
full-time commissioned officers of the two departments
does not exceed a total of thirty members.
All team
members must be
declared at the time of registration.
X.
Pick-up
Teams
- Allowing pick-up teams is not intended to eliminate
emphases on departmental teams or to
allow several of
the top shooters from different
agencies getting together
to form an elite team.
The intention is to allow full-time
commissioned
officers that are not on a departmental
team to
form a team with members from other
departments. Pick-up teams
(other than those listed for
Division 3) will
compete in Division 1. If there are 4
competitors from the same department desiring to
compete in the team competition, they
must represent
their department in the team
competition in the
appropriate
Division. If there are less than 4, or more
than
4 but less than 8, etc. competitors from the same
department they may elect to enter a
pick-up team using
members from the different
departments.
-
Law Enforcement agencies are grouped in divisions
depending on the number of full-time commissioned
officers employed to provide equal
competition.
-
Division 1
Departments with 101 or
more full-time
officers.
-
Division 2
Departments with 31 to
100 full-time
officers.
-
Division 3
Departments with 1 to 30 full-time
officers.
Federal Agencies, Military Police and other Military
Security Departments will compete in Division 1.
Teams will consist of four firing members for Division 1
and 2 Teams.
Teams will consist of two firing members for Division 3
Teams.
XI.
Individual Competition
- All full-time, part-time, reserve, and retired officers, other
than team members, will compete as individual
competitors in the Pistol Matches.
XII.
Special
Awards
-
Special awards shall be awarded to
full-time paid Kansas
Law Enforcement Officers,
they are, Federal Agents,
Kansas Railroad
Agents, full time instructors at the
Kansas Law Enforcement Training Center and Federal
Fish & Game officers are considered full-time
Law
Enforcement provided that they
are assigned in Kansas.
Retired law enforcement
officers are eligible for these
awards as
well.
-
Fastest Line of Fire
($100)
This
award is given to the competitor (team or full-
time individual) with the lowest score in the Line of
Fire Event, who has not won this award
before.
This award can only be won
once.
-
Fastest
Speed Pyramid
($100)
This
award is given to the competitor (team or full-
time individual) with the lowest score in the Speed
Pyramid Event, who has not won this
award before.
This award can only be
won once.
- Novice
Award
(Trophy)
This
award is given to the competitor with the
lowest Aggregate Score, who has never competed
in KPOA sponsored pistol
competition. Novice
competitors have
only one chance to win this
award.
- Jim Schultz Award
(Trophy)
This
award is given to the competitor at the Fall
Conference with the second lowest Aggregate
Novice score who has not won this
award before.
This award can only
be won once.
- Grand Aggregate Award
($100)
This
award is given to the competitor with the
lowest aggregate score in the Speed Pyramid, Line
of Fire, and Speed Steel Events.
The winner of this
award is not eligible for
individual awards.
- Old Masters Award
($50)
This
award is given to the competitor with the
lowest Aggregate score from the Line of Fire and
Speed Steel events.
Full-time and
retired
officers are
eligible for this award.
There is no limit
on the number of times this award may
be won by
the competitor.
- High Gun Award
(Sheriff Matt Samuels
Memorial)
This
award is given to the competitor with the
highest combined score (50 rounds) in the Shotgun
competition. They are not
eligible for place
awards in
the Shotgun competition.
- Spring Conference
-
The
winner of this award will receive $250 cash.
- Fall Conference
- The winner of this award will
receive a $100 savings bond.
XIII.
Individual Awards
-
Shotgun Awards
First, Second and Third place will be awarded in each
stage of the Shotgun match.
-
Individual Line of Fire
First, Second and
Third place awards will be awarded to
the lowest
scores in the Individual Line of Fire Event.
Shooters who compete as a member of a team are not
eligible for these awards.
-
Individual Speed
Pyramid
First, Second and
Third place awards will be awarded to
the lowest
scores in the individual Speed Pyramid Event.
Shooters
who compete as a member of a team are not
eligible for these awards.
-
Speed Plates
First, Second, and
Third place awards will be awarded to
the lowest
scores in the Speed Steel Event.
-
Team Awards
-
A plaque and four medals or cash, at
the team captain's discretion, will be awarded to the First, Second and Third
place teams (determined by lowest combined Aggregate Score of line of fire
and speed pyramid events for each member of the team) in Division 1 and
Division 2.
-
A plaque and two medals or cash, at the team
captain's discretion will be
awarded to the First,
Second, and
Third place teams in Division 3.
XIII.
PISTOL
MATCHES
-
The KPOA pistol competition consists
of three different
events, Speed Pyramid, Line of
Fire, and Speed Steel.
These matches offer the
Police Officer an opportunity to
shoot
competitively in events, which not only stress
speed and accuracy, but also give the
officer experience
in engaging multiple targets
at varied distances.
- Competitors participating in the KPOA matches will fire
the course with a duty weapon which is
authorized by
their department for use while on
duty.
The only
modification allowed is
the use of different grips that
better fit
the competitor's hand. The barrel length will not
be longer than 6 inches.
Only sights that
are fixed
or adjustable are allowed.
All standard safety features of
the firearm must
operate properly.
- The pistol match may be fired with any ammunition with a
caliber of 9mm or larger.
No Magnum ammunition
allowed.
- The holster used for this match must be duty type. Duty
type holsters are as follows: Border Patrol, Level I, II, or
III retention, or security holsters. No
competition type or
non-securable holsters
are allowed. The weapon must be
secured safely in the
holster as it was designed with one
of the
following, thumb break strap, border patrol strap,
and any retention device that locks the
weapon into the
holster by the trigger
guard, where a button or release
device must
be manipulated to release the weapon from
the
holster.
No cross draw or shoulder holsters are
allowed for safety reasons.
- After the Rangemaster has given the last call for a
particular shooting event, competitors
will not be allowed
to fire on that event if they
show up after the last call.


Speed Pyramid
XIV.
Rules and
Procedures for the Speed Pyramid Event
-
Number of Rounds Loaded/Scored
The officer will
start with six (6) rounds in their weapon,
and
at least one magazine / speed loader loaded with six
(6) additional rounds.
A magazine change
and/or a
reload will be necessary to
complete this course.
-
Targets
This event consists
of five static steel targets, and one static steel pepper popper.
Wherever
possible, targets are situated so that the inside edge of each target is six
feet either side of a centerline that extends 10 yards from the firing
position.
One static pepper popper is situated on the center line, 15
yards from the firing position.
Two of the remaining three targets are situated
so that the inside edge of each target is three feet either side of a centerline
that extends 20 yards from the firing position.
The final target is placed on
the centerline, which extends 25 yards from
the firing position.
The
distances of the targets from the competitor firing position, and/or the
distances between the targets, and/or the heights of the targets above the
ground, may vary at the option of the Rangemaster depending upon safety factors
and/or the range layout. If multiple Speed Pyramid setups are used at a match
each such setup will be dimensionally identical to the other setups.
-
Scoring
The targets are
set at the “Ring and Paint” mode then all
targets
must be struck before the score counts.
(Note:
The
Rangemaster and Range Safety Officers will make the
determination if a target has been struck, their word is final.)
Procedural errors are
penalized plus ten (+10) seconds
added
to your score.
An electronic buzzer starts the time on
each
string. Time stops on the last shot fired on
each string. Lowest
aggregate time spent shooting all
strings, plus "seconds”
added from misses, and
procedural penalties, wins.
- Procedure
Each competitor
will start with their weapon secured in
their
holster before each string of fire, hands in a position not
touching firearm.
Competitors firing semi-automatic
pistols,
capable of double/single action fire, must fire the
first
round of each stage double action.
Competitors firing
single action
semi-automatic pistols are allowed to fire the
first round
of each stage single action.
Each competitor
shoots three (3) individual strings of fire. The start signal
will be an electronic buzzer that will be sounded
when the
competitor is ready. On each string of fire
the competitor
will draw and engage each of
the steel targets with two rounds.
Time on each individual string of
fire stops on the last shot
fired. During each string of
fire a reload will be necessary in
order to be
successfully completed.
There are a total of 12
scored
rounds per string of fire. Once the time has been
recorded, the competitor will be given time to reload for the
next string of fire. The above procedure will be
repeated twice
for a total of three strings; 36
scored rounds.
At the end of the
third and final string of fire, the competitor will
unload
and show a clear firearm (magazine out, slide locked
back, chamber empty, or cylinder open, chambers empty) to
the Range Officer, and will then secure the firearm into one of the approved transportation modes
(holster or bag / box) before
leaving the firing position and
before anyone goes forward to
score targets.
All firearms will be SECURED into
one of the acceptable
transportation modes, before the
competitor leaves the
table and/or anyone goes down range.

Speed Plates
XV.
Rules and Procedures for the Speed
Plates Event
-
Number of Rounds Loaded/Scored
Maximum of 12
rounds (six in weapon, and 6 in a magazine /
loader) for
each of 3 strings of fire. The competitor will actually
shoot between 27 and 36 rounds depending on how many
times you unsuccessfully engage individual plates.
A magazine
change and/or a
reload will be necessary to complete this
course.
-
Targets
Six (6) eight inch
(8”) diameter falling steel plates, (usually) set one foot (1') apart, edge to
edge.
The plates are set 13 yards in front of, and centered to the firing
position.
Three static pepper poppers will be placed three (3) yards in front
of the steel plate rack.
The falling plate targets are reset between each
string of fire.
-
Scoring
Zero added seconds
for each falling plate.
Falling plates must
be
knocked down to score. The three static targets must be
clearly struck once each string of fire to count for score.
Plus
ten (+10) seconds added to your score for each plate
left
standing and for each missed static plate.
At times it may be
necessary to set steel plates in a
“Ring and Paint” mode and it
may be difficult for the
shooter to determine whether or not they
have fired a successful
round.
The Rangemaster or Line
Officer
will determine hits on the steel plates.
Procedural errors
are
assessed a penalty of plus ten (+10) seconds per
occurrence.
An electronic buzzer starts
the time on each
string. Time stops on the last shot fired on each
string, which
will occur when the last plate in each
string is successfully hit or
the last round loaded in the firearm
is fired, whichever event
happens first. Lowest
aggregate time spent shooting all strings,
plus "seconds,”
added from missed targets or targets left
standing, and procedural penalties, wins.
-
Procedure
Competitor will
start each string of fire with the weapon
secured in the holster, and hands in a position not touching the
firearm.
Competitors firing semi-automatic pistols, capable
of
double/single action fire, must fire the first
round double action.
Each competitor/shooter will shoot three (3)
individual strings of
fire at the six (6) steel falling
plates and three (3) static plates.
The start signal
will be an electronic buzzer that will be
sounded when the competitor is ready. The competitor will
engage the nine (9) targets until all plates are successfully
engaged or the competitor runs out of ammunition,
whichever
first occurs. A reload is mandatory during
the firing of this
course.
Plates may be
engaged in any order. Falling plates are
reset between
strings of fire. There will be a pause between
each
string of fire to allow the Range Officers to record the
elapsed time, record the hits and misses, reset the plates and
to allow the competitor to reload for the next string of
fire.
The above procedure will be
repeated two additional times for a
total of three (3) strings
of fire.
At the end of the third (and final) string of fire, the competitor
will unload and show a clear firearm (magazine out, slide
locked back, chamber empty, or cylinder
open, and champers
empty) to the Range Officer, and will
then secure the firearm
into one of the approved
transportation modes (holster, or bag /
box) before leaving the
firing position and before anyone goes
forward to reset
and/or paint the plates (if painting is indicated).
All firearms will be SECURED into
one of the acceptable
transportation modes before the
competitor leaves the
table and/or anyone goes down
range.


Line of Fire
XVI.
Rules and Procedures for the Line of
Fire Event
- Number of Rounds
Loaded/Scored
Maximum of 36 rounds Required; 6 rounds loaded into
the firearm, and a second magazine / loader of 6
rounds
on each of 3 strings. 36 scored
rounds total; two (2) hits
and/or misses on
each of six paper D-1 targets equal 36
scored
rounds.
A magazine change and/or a
reload will be necessary to
complete this course.
- Targets
Six NRA "D-1"
Cardboard targets will be used in this
course of fire. One target each, placed at the distances of
five, seven, ten, fifteen, twenty, and
twenty-five yards
from the shooting position.
The inside edge of the five
yard target will
be thirty inches (30") left of the center line.
The inside
edge of the seven yard target will be thirty
inches (30") right of the centerline.
The inside edge of
the ten yard target will be twenty-four inches (24") left of
the center line.
The inside edge of the 15 yard
target will
be twenty-four inches (24") right
of the centerline.
The
inside edge of
the 20 yard target will be eighteen inches
(18") left of the center line.
The inside edge of the 25
yard target will be on the centerline.
The
distance of the
targets above the ground, which
would nominally be five
feet six inches (5’6”) to
the top of the target, may vary at
the option of
the Rangemaster depending upon safety
factors
and/or the range layout. If multiple Line of Fire
setups are used at an individual match, each
such setup
will be dimensionally identical to
the other setups.
- Scoring
On the NRA "D-1"
Cardboard targets, zero (0) seconds
for each "A
Ring" and/or "B Ring" hit; plus two (+2)
seconds for each "C Ring" hit; plus
five (+5) seconds for
any other bullet mark on
the target on or within the "D
Zone."
"A
Ring" hits are used to break ties. Hits that
touch the scoring line between scoring zones score the
lesser number of seconds. Misses or unfired shots
are
penalized plus ten (+10) seconds per missed
shot.
Procedural errors are
penalized plus ten (+10) seconds
per occurrence.
If there are extra hits on a paper target
the best
six (three/MSC) hits will be scored. However, if
the extra hit resulted from an extra shot that the Range
Officer noted was fired on the target
(and not because
the Range Officers
neglected properly repair a hit from a
previous
competitor) each such extra hit will be assessed
one procedural error penalty in addition
to the extra shot
procedural error penalty
attached to the extra shot that
caused it. An
electronic buzzer starts the time on each
string. Time stops on the last shot fired on each string.
Lowest aggregate time spent shooting all
strings, plus
"seconds,” added from scoring
the targets, misses, and
procedural
penalties, wins.
-
Procedure
Each competitor
shoots three (3) individual strings of fire.
Each competitor will start with their
weapon secured in their holster before each string of fire, hands in a
position not touching firearm.
Competitors firing
semi-automatic pistols,
capable of double/single action
fire, must fire the first round of
each stage double
action.
Competitors firing single action
semi-automatic pistols are allowed to fire the first round of each
stage single action.
The start signal will be an electronic
buzzer that will be sounded when the competitor is ready. On
each string of fire the competitor will engage each of
the six
NRA "D-1" targets with only two (2) repeat only
two (2) rounds
per target (12 rounds total on the
paper targets).
A reload
will be necessary to complete
the course.
The six NRA
"D-1" targets may be
engaged in any order. Time on each
individual string of
fire stops on the last shot fired.
Once
the time
has been recorded, the competitor will be given
time to reload for the next string of fire. The above
procedure will be repeated twice for a
total of three
strings; 36
scored rounds.
At the end of the third and
final string of fire, the competitor will unload and show a
clear firearm (magazine out, slide locked back,
chamber
empty, or cylinder open, and chambers
empty) to the
Range Officer, and will then
secure the firearm into one
of the approved
transportation modes (secured in holster,
or bag / box)
before leaving the firing position, and before
anyone
goes forward to score targets.
All firearms will be SECURED into
one of the acceptable
transportation modes before the
competitor leaves the
table and/or anyone goes down
range.
Shotgun
Competition
The Shotgun matches
are open to all KPOA members who are retired, full or part-time officers. The
Association will use the Amateur Trapshooting Association rules except for
special rules approved by the Firearms Committee. The intent of this match is to
test the officer's ability to engage moving targets with a police type shotgun.
Competitors must be
registered in at the shotgun range by 1:00 p.m. to compete in the shotgun
matches.
The shotguns used in
the shotgun matches are restricted to 12 gauge only, pump action or
semi-automatic, barrel not longer than 22 inches, screw in chokes (not to exceed
modified bore) will be accepted and can be checked before, during and after
competition at the range masters discretion. No adjustable butt plates will be
allowed.
Any challenge
concerning the shotgun standards listed in the preceding paragraph shall be made
prior to the competitor firing the questionable shotgun and leaves the firing
line:
Shotgun ammunition
can be either factory or hand loaded. The shot size is restricted to 7 1/2 or
smaller, subject to local range rules.
The course of fire
will depend on range availability. If both skeet, and trap ranges are available,
25 rounds will be shot on each range. If only one range is available, all 50
rounds will be fired on that range.
When only a trap
range is available, the first round (25 rounds) will be fired standard trap
(shotgun against the shoulder prior to calling for the bird) and the second
round (25 rounds) will be fired from the 22-yard line standard trap (shotgun
against the shoulder prior to calling for the bird.)
Shotgun competitors
may compete for prizes in one or both stages. To be eligible to win the "High
Gun Award" the competitor must fire in both stages.
All ties will be
broken by referring to the longest consecutive string of breakage, starting with
rock 1, in either skeet or trap in its respective class.
In-Service
Training Credit
Commissioned
officers desiring in-service training credit for firing in KPOA competition will
receive a form listing one hour credit for firing all three pistol events and an
addition one hour for firing the shotgun matches. The Rangemaster will sign the
form at the completion of the competition. It will be the competitor's
responsibility to submit the in-service training credits to KLETC.